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PS2 RedOctane Dance Mats

The Difference Between DDR Dance Pads

There are basically two different things to know before buying a dance pad for Dance Dance Revolution. First, if you plan to use the dancepads a lot, you will want to get a stronger dancepad. As cheap as the thin pads are, if you use them a lot you will wear right through them. Second, certian dance pads only work on certian game systems. Make sure you get the right pad for your system. Reccomended dande pads are listed below.

Choose Your Dance Pad

Below is a list of all of the main dance pads for use with Dance Dance Revolution (DDR) games. Be sure to check system compatability and the DDR Zone rating on the pads. The best available price for the day is listed in the right column.

Ignition Dance Pad - by Red Octane

red octaneThe dual Xbox/PlayStation Ignition pad is the perfect dance pad if you play Dance Dance Revolution on multiple systems. An added benefit is that this new Ignition pad registers as a dance pad on Xbox Live! This is an important feature for competitive Ultramix players. To be great at DDR you need to feel the buttons and your position on them at all times. That's really hard when you're on Afronova level, jumping & twisting 4 or 5 times in a row. Ignition Pad's raised, arcade-sized sensors help you max out your combos and do perfect attacks. The raised, reinforced buttons ensure you always stay in position, while the dense foam core provides comfort & enhanced feedback.

Compatability: PlayStation, PlayStation 2, and Xbox

DDR Zone Rating: Very good

Dance Pad Revolution - by Naki International

dance pad Dance Pad Revolution is a dance game controller for PlayStation 2. Features of the Naki Dance Pad include, a thick comfortable mat with stylish graphics, large and accurate buttons, tested layout featuring color coded buttons and clearly defined button separations, all buttons are represented, including select and start.

Compatability: PlayStation 2

DDR Zone Rating: Fair

PS2 Dance Mat - by Intec

ps2 dance matThis colorful, durable mat enables you to play dancing games--such as Dance Dance Revolution and Dance Dance Revolution: Konamix--just like you would at the arcade. It makes gaming into a great workout routine, plus it folds up for easy storage when you aren't using it. This mat has an extra long 10ft. controller cable.

Compatability: PlayStation, PlayStation 2

DDR Zone Rating: very good

Dance Pad Revolution X - by Naki International

dance revolutionDance Pad Revolution X--Naki's original dance pad just got better. The new pad has non-slip grip, thicker padding and light up features. Top control of popular dance programs for the Xbox game console

Compatability: Xbox

DDR Zone Rating: Fair

Ignition 2.0 Dance Pad - by Red Octane

ignition padsWhen you hop on the dual Xbox/PlayStation RedOctane Ignition 2.0 Pad, you'll immediately notice that the buttons feel different from the rest of the pad...just like the metal arcade dance pad. That's because there's a dense cushion insert that gives you the perfect balance between fast reaction times and comfort. And when you get on the DDR arcade machine, your steps are spaced perfectly right...just like you practiced at home. You'll find this only with the RedOctane Ignition 2.0 Pad.

Faster and more accurate button readings with the all new dense cushion insert
The RedOctane Ignition 2.0 Pad features an all new dense foam insert that will keep up with your fastest moves. This dense cushion insert gives you the perfect balance between fast reaction times and comfort, so you can play longer and get higher scores. Longer playing times also means more aerobic exercise.

Improve arcade scores using a pad with arcade sized circuitry
If you're an arcade DDR player, do you get lower scores on soft pads? It's likely because soft pads have smaller circuitry. Almost all soft pad versions are based on Konami's home pad design, which have smaller circuits than the arcade pads and do not cover the semi-circle portion of the button closest to the center of the pad. We learned about this design flaw from high-level DDR experts like Azn Innovation.

The RedOctane Ignition 2.0 Pad buttons and sensors are arcade sized, bridging the difference so that you can achieve consistency in your game whether you're playing at the arcade or at home with soft pads. If you're playing for max combos or trying to do perfect attack, you'll need the RedOctane Ignition 2.0 Pad.

Always stay in position on the pad with the raised, reinforced buttons
Anyone who has spent much time playing DDR in the arcade knows that to be a great DDR player, you must "feel" the buttons and know your position on the pad at all times. Can you successfully stay on center playing Afronova expert levels when you have to jump and twist 4 or 5 times in a row? That will cost you valuable points. And you can forget about scoring high on doubles maniac songs if you can't feel your way around the pad.

The RedOctane Ignition 2.0 Pad has durable inserts underneath each button so that you can feel the difference between the button and the other parts of the pad. With the Ignition 2.0 Pad, you'll feel if you're off center so you can make the necessary corrections without taking your eyes off the screen.


* Compatible with PlayStation, PlayStation 2, and Xbox
Compatability: PlayStation, PlayStation 2, Xbox, Xbox Live

DDR Zone Rating: BEST

Dance Pad Revolution 2 - by Naki International

ddr 2The description of this dande pad will be coming very soon!


DDR Zone Rating: Fair

Wireless Dance Mat

wirelessCreate a dance floor anywhere. 2.4 GHZ lets you play up to 30 ft away. Put your best moves to the test with the non-slip dance mat thats fun for all ages. Works with popular dance software and XBox games. You can place your pad anywhere in the room without worrying about tripping over anything.

Compatability: Xbox

DDR Zone Rating: Good


Playing DDR

Players select one of a variety of songs, which typically have a heavy beat. While the game is in play, there are four stationary arrows at the top of the screen. Other arrows scroll up from the bottom of the screen and pass over the stationary arrows. When scrolling arrows overlap the stationary ones, as the illustration shows the Up arrow is about to, the player must step on the corresponding arrow square(s) on the platform (it is permitted to remain on the square or "panel"). A "jump" step will involve pressing two arrows simultaneously. In this way, the game encourages the player to dance a pre-choreographed series of steps to the beat of the music. Each step is given a rating that indicates how close to the beat the step was. From best to worst, these ratings are PERFECT, GREAT, GOOD, BOO, and MISS. On many American home releases of the game, BOO and MISS are changed to ALMOST and BOO, respectively, and on DDR Extreme in Oni/Challenge mode (and in some simulators) there is MARVELOUS timing, which is even better than PERFECT. It sounds very mechanical, but once a player has learned to respond to the arrows, there is some freedom in style and balance which better players exploit, to the entertainment of other players and passersby. Some players prefer "doubles mode" (usually costing twice as much), where both platforms are used by one player; this is generally considered more challenging.

At the end of each song (assuming the player has made it that far), players receive a final score and a letter grade from "A" to "E" based on how many correct steps they made and how well-timed those steps are. Exceptional performances with almost all PERFECTs (over 90%) will receive "AA" ("S" on older versions) or, should the player make the commendable achievement of earning 100% PERFECTs, "AAA" ("SS" on older versions and see links below for such feats). A game may consist of one or more songs in a series, or multiple attempts at the same song. There are also challenging "courses," or specific groups of songs, which can be played.

DDR Songs and levels

Most songs are licensed from Toshiba EMI's Dancemania collections, imported from other Bemani titles or created for the game by Konami artists such as Naoki, the main music producer for the DDR series.

Music in DDR may be fast or slow, or may even change tempo. It is a common mistake to assume that slower songs must be easier; often, the exact opposite is true, as reading fast-scrolling and thus widely spaced arrows is often easier than reading lots of dense, slow-scrolling arrows. Each song has multiple step patterns associated with it, rated in difficulty from 1 to 10 "feet". The 1-3 foot step patterns are recommended for beginners, and 4-8 are of intermediate difficulty. Nine foot songs, commonly referred to as 'catas' (short for 'Catastrophic', the label given to these steps on 3rd Mix) generally require high levels of mastery of one of more specific DDR skills (such as stamina, rhythm recognition or special techniques such as 'spins', 'crossovers' or 'gallops'), and being able to pass these songs is widely regarded as the mark of a proficient player. Last are the songs with 10 foot step patterns. There are very few of these, and the steps for all but one proceed at an incredible speed; runs containing 10 arrows per second are not uncommon. Extreme demands are placed on a player's physical endurance, as well as arrow reading and balancing capability; only a handful of players can pass these songs with ease. Most regular players of DDR play on Heavy mode, although beginners are advised to start with "Light" mode, which contains mostly songs rated from 1 to 3 feet. Some versions additionally have a "Beginner" mode where almost every song is rated 1 foot and has a dancer in the background demonstrating the moves.

Increasing levels bring more and more arrows in more elaborate and difficult arrangements, "hold" or "freeze" arrows which require the foot to remain on the appropriate square, and syncopation. Sometimes the scrolling arrows "freeze" in time with a silent gap in the music. Players may also introduce variations, such as obscuring the arrows (forcing the player to dance by memory) or changing the scrolling speed.

Regular players of DDR drive the continuing markets for game upgrades. There are many DDR versions; each new "mix" includes both familiar music from past games and new songs (so-called "Konami originals"). There are also Disney-specific and "Euromix" versions. Reluctance by Konami to release some versions in the USA has led to widespread gray-market imports of mixes intended only for the domestic (Japanese) market, and even bootleg copies. A Korean company, Andamiro, produces a competing dance game series called Pump It Up which has 5 floor buttons instead of 4, in the four corners and center of the pad.


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